﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020000AA RID: 170
	public sealed class GetSetAttribute : PropertyAttribute
	{
		// Token: 0x06000547 RID: 1351 RVA: 0x0001EFD0 File Offset: 0x0001D1D0
		public GetSetAttribute(string name)
		{
			this.name = name;
		}

		// Token: 0x04000452 RID: 1106
		public readonly string name;

		// Token: 0x04000453 RID: 1107
		public bool dirty;
	}
}
